Welcome

The adventure begins as the caravan travels south by southeast from Elidir, the capital of Isger, to Almas, the capital of Andoran, on a road between the Apsodell Mountains and the Five Kings range. There are faster and easier routes south, but for those seeking to avoid Cheliax, this is the safest. Bort makes his home in the lead wagon and the cabin built onto its back, while the final wagon is for passengers and the cook.

Bananaphone RingsModerate 1

Stealth DC 17 (trained)

Description A pressure-sensitive floorboard connects to a beam holding up debris in the crawlway’s ceiling. A pressure-sensitive floorboard connects to a beam holding up debris in the crawlway’s ceiling.


Disable Thievery DC 15 (trained) on the floorboard before the debris falls

AC 16; Fort +8, Ref +2

Hardness 5; HP 20 (BT 10); Immunities critical hits, object immunities, precision damage, critical hits, object immunities, precision damage

Falling Debris R Trigger Pressure is placed on the floorboard. Effect The ceiling in the crawlway collapses

Subheading: The PCs are all passengers in this caravan, though if one of them has the teamster background (page 55), they might be working for it instead, driving the final wagon. They share the last wagon with the food, the camp chef Cooky, and a couple of other passengers.

Welcome Moderate 1

The travelers do not necessarily know each other at the start of the adventure, although some of them could be acquainted. None of them are particularly familiar with Bort, the caravan master, or any of the other teamsters. The caravan is less than a day away from the town of Etran’s Folly and expects to arrive by nightfall so that the weary travelers can at least enjoy one night in town, sleeping in a real bed before pushing on to the next leg of the journey to Falcon’s Hollow.

When you are ready to begin play, read or paraphrase the following.

The Title

It has been three days since you left Elidir, climbing into the back of one of Bort Bargith’s wagons bound for the faraway Andoran capital of Almas. The smiling caravan master cut your travel cost to only a handful of coppers, so long as you promised to protect the wagons should any trouble arise. Fortunately, your journey through the hinterlands of Isger has been quiet, even if the ride itself has been far from comfortable.

As you broke camp this morning, Bort announced you should arrive at the town of Etran’s Folly by nightfall, and he promised a comfortable bed for the night as a reward for a long day’s travel. The caravan’s teamsters shared a chuckle between them, trading knowing glances and subtle nods, but soon enough you are on the road again, the wagon bouncing and creaking along the uneven trail

Welcome Moderate 1

The travelers do not necessarily know each other at the start of the adventure, although some of them could be acquainted. None of them are particularly familiar with Bort, the caravan master, or any of the other teamsters. The caravan is less than a day away from the town of Etran’s Folly and expects to arrive by nightfall so that the weary travelers can at least enjoy one night in town, sleeping in a real bed before pushing on to the next leg of the journey to Falcon’s Hollow.

When you are ready to begin play, read or paraphrase the following.